Brainstorm presents InfinitySet as a real-time virtual production, AR, XR and virtual set platform built around camera tracking, lens metadata, live compositing and GPU-rendered 3D environments. Miguel Churruca, Marketing and Communications Director at Brainstorm, explains how the company’s broadcast graphics background goes back to 1992, with InfinitySet now part of Suite 7 alongside Aston motion graphics, Edison virtual presentations and the eStudio render engine. https://www.brainstorm3d.com/
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The demo shows how a presenter can be placed inside a photorealistic virtual set using a tracked camera, green screen, LED volume workflows or hybrid XR setups. InfinitySet receives camera position and lens data in real time, then renders the correct perspective so foreground talent, virtual screens, 3D objects, reflections, shadows and set extensions stay aligned with the physical camera view.
At NAB 2026 in Las Vegas, Brainstorm is showing Suite 7 features including native Gaussian Splatting support in eStudio, AI voice commands, and tools for generating 3D characters or volumetric presence from video sources. The workflow is designed for broadcast environments where virtual studios, augmented reality graphics, immersive data visualization and live storytelling need to remain responsive without waiting for offline render work.
Brainstorm also highlights its long integration with Unreal Engine, while keeping its own eStudio engine available for projects that need tight broadcast control, multi-camera output, AR layers, graphics playout and deterministic real-time performance. Aston adds real-time 2D and 3D motion graphics, while InfinitySet can scale from smaller fixed-camera productions to large TV stations running virtual news, sports, entertainment or branded live content on air.
The wider story is not just about replacing physical sets, but about giving production teams more flexible scene design, faster graphics workflows and better interaction between presenters, data, cameras and virtual space. With newer GPUs, higher scene complexity becomes practical: more realistic lighting, more movement, richer virtual materials, better shadows and more dynamic AR content, all while staying focused on live production rather than post-production use case.



