Category: EDA

Magma Design Automation at ARM TechCon 2011

Posted by – October 26, 2011

Magma is one of the 4 major EDA solutions providers, to provide design tools for chip design companies that make the worlds best ARM Processors. They help design, verify and make them work.

Common Platform technology

Posted by – October 26, 2011

Samsung, IBM and Globalfoundries join forces to create the future of ARM Processors. They share knowledge, research and development costs, to bring amazing new technologies to products faster. They synchronize the process to ensure that customers’ chip designs can be produced at multiple sources in three different continents with no redesign required.

Synopsys EDA tools and IP at ARM TechCon 2011

Posted by – October 26, 2011

Synopsys provides tools and IP for ARM chip designers for the ARM Cortex-A15, all the chip makers use their tools to design and verify the SoC.

Mentor Graphics UI tools free for i.MX51/53 customers

Mentor Graphics provides 3D UI tools on top of Android, customers who use the Freescale i.MX51 or i.MX53 can get access to these tools from Menthor Graphics for free.

Gary Smith EDA on the future of Chip Design

Posted by – November 13, 2010

Gary Smith talks about ARM and Electronic Design Automation (EDA) and where the industry is heading as processors keep getting more and more complicated, smaller and smaller, more and more costly to develop while prices of ARM Powered devices keep getting lower and lower. Gary Smith is the founder and Chief Analyst for Gary Smith EDA. Previously, he was the Managing Vice President and Chief Analyst of the Electronic Design Automation Service, Design & Engineering Cluster at Gartner Dataquest.

Applications targeting Android 2.0 or higher can now directly access OpenGL ES 2.0 features

Posted by – March 10, 2010
Category: EDA, Software, Android

The third release of the Android Native Development Kit (NDK) is now available for download from the Android developer site.

Among the new features of this Android Native SDK is following:

OpenGL ES 2.0 support

Applications targeting Android 2.0 (API level 5) or higher can now directly access OpenGL ES 2.0 features. This brings the ability to control graphics rendering through vertex and fragment shader programs, using the GLSL shading language.

This could mean we could soon get stuff like Unreal Engine for powerful 3D games on Android, N64 and Dreamcast games emulators, Quake3 for Android and plenty more games as well as 3D acceleration in Home replacements and in Android applications developed with tools provided by companies like Mentor Graphics, Digital Aria and more.



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Mentor Graphics at Texas Instruments showing 3D Android Home Replacement

Posted by – February 15, 2010

This is a pretty good looking 3D accelerated home replacement using Open GL ES 2.0 hardware acceleration for Android on Texas Instruments based devices.