E Ink shows and talks about its latest innovations in consumer electronics, architecture, healthcare, retail and fashion at CES 2018, to bring dynamic elements to generally static environments such as architecture and design, as well as discuss how its ePaper technology is being integrated into smart cities and connected devices, famous for eReaders, also revolutionizing the digital signage, healthcare and retail industries as well. Bus signs, electronic shelf labels, medical devices, products featured include the E Ink DAZZLE wall, the world’s largest media façade on the San Diego International Airport parking garage, featuring 2,100 tiles of E Ink’s Prism technology. A dress designed by Bergmeyer featuring E Ink Prism which won Best in Show at IIDA Fashion Show in October, 2017. A reconfigurable Retail Price Tag, a thin, batteryless price tag containing Powercast’s power harvesting technology that enables quick price changes using a typical handheld UHF RFID reader for wirelessly updating the display, the LTS Smart Patch transdermal therapeutic system that delivers medication to patients in a convenient and controlled manner, ReMarkable E Ink tablet offering paper-like reading, pen input writing and sketching, Onyx Boox Note, Onyx Boox Max2 (which I filmed here), Sony Digital Paper and more.
Interview with founders of QuirkLogic, Nashir Samanani and Mike Mabey. Their product, the Quilla is a Real Time Ideation solution which is aimed at replacing traditional ways of brainstorming and capturing ideas. During the interview they explained that the Quilla is shipping in volume, the types of markets include Technology, Healthcare, Design, Architecture & Construction, Hospitality etc. Quilla features a 42” ePaper display, its so low power that they can run it on battery for 16 hours and the whole thing weighs only 24 lbs making it quite portable. Here showing how it looks in direct sunlight, with no glare, the writing experience feels like paper and pen but it has full digital capabilities including file sharing, pen and touch inputs, image modifications with two finger pinch and zoom, unlimited pages, walk up and use features. Their target is for every conference room, sports locker room, nurses’ station in a hospital, construction sites that modify blue prints constantly etc can benefit from this technology. The QuirkLogic team of Zemina, Mac and Matt also demo their Ideation solution, the Quilla, in this video they show the collaboration features in real time, the ability for remote teams to work together and brainstorm, work on projects and design things and ideas collaboratively in settings that can be more inspirational without the need to be indoor.
Paul Gray is a Principal Analyst/Researcher within the IHS Technology group since November 2014, when IHS acquired DisplaySearch, a leader in primary research and forecasting on the global display market. At DisplaySearch, he served as director of European research. In addition to TVs, he also covered wearable devices, digital broadcast and semiconductor technology. He conducted in-depth analysis and forecasting of wearable devices, connected TV and 4K Ultra HD. Mr. Gray has more than 20 years of experience in market intelligence, marketing and product management. His work includes forecasting, product strategy, investment and R&D decisions. He has also been involved in consulting and conferences, and he has been cited as an expert in Nikkei, Los Angeles Times, Le Monde, Financial Times, The Korea Herald and other publications.
Rockchip has optimized their RK3229 and RK3036 Quad-core ARM Cortex-A7 System on Module solution to run Android Things or another optimized Linux OS to be able to support Google Assistant, Alexa, iflyertek, DuerOS for high-end to low cost smart speaker products and intelligent voice interactive products, supports sound source localization, sound field enhancement, echo cancellation and noise suppression technology. This Rockchip RK3229 Solution supports 8 channel digital silicon microphones directly connected chip solution, and thus achieves an overall solution of cost-effectiveness and high expandability for the Smart Speakers market.
HDMI 2.1 Specification Supports a Range of Features for Enhanced Gaming:
- Variable Refresh Rate (VRR) reduces or eliminates lag, stutter and frame tearing for more fluid and better detailed gameplay.
- Quick Media Switching (QMS) for movies and video eliminates the delay that can result in blank screens before content is displayed.
- Quick Frame Transport (QFT) reduces latency for smoother no-lag gaming, and real-time interactive virtual reality.
- Auto Low Latency Mode (ALLM) allows the ideal latency setting to automatically be set allowing for smooth, lag-free and uninterrupted viewing and interactivity.
HDMI 2.1 Specification Supports Ultra High Speed Bandwidth Up to 48Gbps enabling Higher resolutions and faster refresh rates including 8K60Hz and 4K120Hz and support for resolutions up to 10K120 compressed. The Ultra High Speed HDMI Cable supports 48Gbit/s bandwidth for uncompressed HDMI 2.1 feature support and has very low emissions of Electromagnetic interference (EMI).
Dynamic HDR support ensures every moment of a video is displayed at its ideal values for depth, detail, brightness, contrast and wider color gamuts. Here this interview is with Technicolor about their implementation of Dynamic HDR supported as part of the new HDMI 2.1 Spec.
eARC in HDMI 2.1 simplifies connectivity and supports the most advanced audio formats such as object-based audio, such as Dolby Atmos and DTS:X, highest audio quality, and ensures compatibility between audio devices and upcoming HDMI 2.1 products, enabling to deliver those formats via an eARC-enabled HDMI port on a future HDMI 2.1 TV. eARC also provides support for the TV’s over-the-air tuner, streaming apps received by the TV, and audio from HDMI sources connected to the TV.
A key advantage of eARC is that it enables a TV-centric living room or home theater configuration that can provide a more seamless experience. Today, an AV receiver—or a similar repeater device—is necessary to extract high quality audio from an HDMI link, while the video is processed and passed through to the TV. The user may have to switch inputs on both the TV and an audio device to find the source of their content, and content sourced within the TV and from TV inputs is frequently limited to stereo or, in the best case, one of a very small number of compressed formats.
With eARC, it will be possible to connect all sources through the TV and send audio to the sound system completely uncompromised. Furthermore, eARC will make possible a new breed of audio-only receivers that will yield greater value and ease-of-use by eliminating a video subsystem. So, in theory anyway, overall video and audio performance will improve with eARC.
This is the press conference by HDMI LA on HDMI Technology at CES 2018, covering HDMI 2.1 Spec, premium HDMI Cables, and HDMI Alt Mode for USB-C.
French startup Blade presents their awesome Shadow cloud PC service at €30/month that streams a very powerful $2000 (equivalent) desktop PC hosted on their server powered by a high-end 8-threaded Intel Xeon server CPU with an Nvidia GTX1080 GPU, 12GB RAM, 256GB SSD (with harddrive/SSD storage expansion options available) running a full Windows 10 Pro desktop remotely in their server, using low-lag Internet technologies that they have developed, fast codecs (to have at least 15mbit/s Internet bandwidth available is recommended for a good experience), fast tricks that they have developed to make this all possible, to offer cloud gaming or high-end video-editing, 3D graphics rendering, audio processing, or anything else that might be useful to run on advanced PC hardware that you can think of, and you can then run that through client applications either running on their AMD APU based Shadow PC thin client that they offer to their subscribers (for a smooth up to 4K60 or 1080p144hz gaming experience), or you can run clients on a Chromebook, any Android phone, Android TV, Macbooks, any Windows machine, Linux, iPhone, iPad, their service runs on everything. Currently their service works well in France, initially it was just for French users who had Fiber to the home connections, but now it also runs smoothly onto any ADSL, Cable even LTE devices in France, the service is also supported in Belgium and a few other countries nearby France. Because for a good service, the user has to be within as few hops in the global backbone internet network as possible, to experience as little lag times as possible. Advanced professional gamers have tested this system and they have reported that they cannot feel any difference between the Shadow cloud gaming service and a local desktop gaming machine. The lag time are said to depend more on the speed of the PC monitor than of the internet back to their cloud server system. They are about to expand their offering to cover the whole of California as they are setting up a cloud server system right now in the Silicon Valley also. They plan to expand their services globally in the near future according to demand.