Category: Gaming

Live Interview: Formation.gg gaming esports platform

Posted by – January 29, 2021

via https://youtu.be/JoFp_RNTWK8

Marseille mClassic Retro Console Upscaling HDMI Adapter, enhance resolution, contextual sharpening

Posted by – January 23, 2020

Marseille founder and CEO Amine Chabane shows and explains the Marseille mClassic which he claims Makes Every Video Game & Stream Better upscaling Retro Game Console’s Graphics, Pixels and Gameplay. Successfully crowdfunded at over $800 thousand by over 800 backers at https://www.indiegogo.com/projects/mclassic-the-first-plug-play-graphics-processor#/ They claim to be able to enhance the quality onto 4K TVs when gaming using Nintendo Switch, Playstation 4, Xbox One, even upscaling the experience with retro consoles like the Nintendo Gamecube using the HDMI converter, it can do things such as Contextual sharpening & intelligent image focus, Image Sharpening using a balance of naturalness & sharpness, No Latency with a Lag time less than 1ms with all the processing above. Also made by chief designer OG Arabian Prince, Founding member of N.W.A., Rock and Roll Hall of Fame Rap Group.

HDMI 2.1 for 8K at CES 2019 with Microsoft Xbox One X Enhanced Gaming

Posted by – January 24, 2019

At the HDMI Licensing Administrator, Inc (HDMI LA) booth at CES 2019, they talk about the latest with HDMI 2.1 where at CES 2019 several companies announced the first 8K products from Samsung, LG, Sony, TCL, Konka, featuring some or all of the HDMI 2.1 features, including the 48Gbit/s spec cables supporting up to 8K60 uncompressed. At their booth, the Microsoft team presents the Microsoft Xbox One X and Xbox One S which has some HDMI 2.1 gaming features supported with its firmware update such as HDMI VRR and Auto Low Latency Mode to be taken advantage of with TVs that support HDMI 2.1 features such as the 2018 Samsung TVs available in the retail market.

$4000 NINED Bear Baby Kids VR Machine and 9D VR Simulator STE-System 360 Degree Egg

Posted by – October 16, 2018

NINED Bear Baby Kids VR Machine Comes With:
Size: 72*76*110CM Glasses: Kids Vr Games 360 htcvr helmetColor: Custo4 color for your choiceMaterial: FRP+steelVoltage: 220VPower: 650WWarranty: one year warranty and long term serviceCertificate: CE/RoHs/SaSoWeight: According to the AW
Entertainment 9D VR Simulator Smart Trends Electric System 360 Degree Egg Seats Virtual Reality Games:
Comes in:
9D VR 1seat,2seats and 3seats input voltage 220V Motion 360 Degree Movement Speed 250mm/s weight 200kg, 270kg and 600kg warranty one year.
http://www.gznined.com/products (text by flatslap5657 of Fiverr)

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HDMI 2.1 features coming to Xbox One X (VRR and Auto Low Latency Mode)

Posted by – June 28, 2018

HDMI 2.1 brings auto low latency mode (ALLM) and variable refresh rate (VRR) gaming here demonstrated on a Samsung QLED TV with a new firmware update to add that functionality support to the Microsoft Xbox One X. For more information about HDMI 2.1 features for gaming see my other video. That VRR functionality of HDMI 2.1 can be considered similar to dynamic refresh rate technologies like AMD’s FreeSync and NVIDIA’s G-Sync which are now popular for gamers buying new gaming PC monitors and new graphics cards, but the target market here for the HDMI 2.1 is also for gamers to be able to enjoy those features on the 4K TVs in the future. So expect upcoming 4K TVs to support it, if not it even being added to the firmware of existing 4K TVs on the market (like possibly as part of an evt firmware update for this Samsung QLED 4K TV), and here also updated with the firmware of gaming consoles like the Xbox One X.

Nvidia Press Conference at Computex 2018


Jensen Huang, Founder and CEO of Nvidia, Announces Jetson Xavier which I have filmed a separate interview about here, he does not launch the rumored GTX2080 or GTX1180 next-gen graphics cards yet, provides update on Max-Q thinner full GPU gaming laptops, talks DGX-2 supercomputer “The World’s Largest GPU” (an update on the DGX which I filmed here) with 2 petaflops of performance in one node, 512GB frame buffer which has set 5 world records: fastest single chip, fastest single node, fastest at scale, fastest inference, and highest inference throughput.

Blade Shadow cloud gaming pc service launched in UK and California

Posted by – February 24, 2018

Here I film at the UK launch of the Blade Shadow cloud PC gaming service, at the Meltdown London e-sports bar, where they have setup a bunch of Shadow PCs for cloud based gaming PC streaming service
here powering their League of Legends tournament. Blade Shadow is a French startup who I also interviewed at CES here they have now launched their service to cover the UK and they have also activated their West Coast USA server to serve customers in California. For about $35 per month you get remote access to “your own” Xeon gaming desktop with an Nvidia GTX1080 GPU, 12GB RAM, 256GB SSD running Windows 10 Pro.

Better Gaming with HDMI 2.1 using VRR, QMS, QFT, ALLM

Posted by – February 10, 2018

HDMI 2.1 Specification Supports a Range of Features for Enhanced Gaming:
– Variable Refresh Rate (VRR) reduces or eliminates lag, stutter and frame tearing for more fluid and better detailed gameplay.
– Quick Media Switching (QMS) for movies and video eliminates the delay that can result in blank screens before content is displayed.
– Quick Frame Transport (QFT) reduces latency for smoother no-lag gaming, and real-time interactive virtual reality.
– Auto Low Latency Mode (ALLM) allows the ideal latency setting to automatically be set allowing for smooth, lag-free and uninterrupted viewing and interactivity.

Shadow Blade cloud PC Xeon/GTX1080 for cloud gaming, cloud 4K60/8K video-editing

Posted by – January 25, 2018

French startup Blade presents their awesome Shadow cloud PC service at €30/month that streams a very powerful $2000 (equivalent) desktop PC hosted on their server powered by a high-end 8-threaded Intel Xeon server CPU with an Nvidia GTX1080 GPU, 12GB RAM, 256GB SSD (with harddrive/SSD storage expansion options available) running a full Windows 10 Pro desktop remotely in their server, using low-lag Internet technologies that they have developed, fast codecs (to have at least 15mbit/s Internet bandwidth available is recommended for a good experience), fast tricks that they have developed to make this all possible, to offer cloud gaming or high-end video-editing, 3D graphics rendering, audio processing, or anything else that might be useful to run on advanced PC hardware that you can think of, and you can then run that through client applications either running on their AMD APU based Shadow PC thin client that they offer to their subscribers (for a smooth up to 4K60 or 1080p144hz gaming experience), or you can run clients on a Chromebook, any Android phone, Android TV, Macbooks, any Windows machine, Linux, iPhone, iPad, their service runs on everything. Currently their service works well in France, initially it was just for French users who had Fiber to the home connections, but now it also runs smoothly onto any ADSL, Cable even LTE devices in France, the service is also supported in Belgium and a few other countries nearby France. Because for a good service, the user has to be within as few hops in the global backbone internet network as possible, to experience as little lag times as possible. Advanced professional gamers have tested this system and they have reported that they cannot feel any difference between the Shadow cloud gaming service and a local desktop gaming machine. The lag time are said to depend more on the speed of the PC monitor than of the internet back to their cloud server system. They are about to expand their offering to cover the whole of California as they are setting up a cloud server system right now in the Silicon Valley also. They plan to expand their services globally in the near future according to demand.

BeBop Sensors, Smart Glove sensing with haptics, Drum Pad at CES 2018

Posted by – January 25, 2018

BeBop makes fabric sensors that are piezo-resistive, they showed off their latest product the Forte Wireless Glove that can sense finger movements and incorporates haptic feedback. Ideally used in VR applications, this glove can work for 15 hours on a single charge, it is a one size fits all model, very fast response up to 150 frames/second for gaming applications, unique haptic actuators embedded at each finger tip. BeBop also showed pressure sensing foot pads and hand tracking system both using their fabric sensor technology. The company has been shipping its sensors into musical instruments sold by its sister company KMI, one such example was the BopPad a musical drum pad that is in the market already. BeBop is silicon valley based startup, expecting to go into mass production this year.

Grant Likely’s Open Source Arcade based on 96Boards

Posted by – December 3, 2017

Grant Likely has built a custom video-game arcade machine with colorful control buttons and mouse for using with classic arcade game emulators, all Open Source and Open Hardware, with the source code up on GitHub with some links up at http://www.secretlab.ca/archives/240 you can also watch his Arcade assembly time lapse video. Filmed at the Linaro Connect San Francisco 2017.

Playtronica, play music with fruits, cats and anything

Posted by – July 8, 2017

Playtronica is an open-source toolkit for creating immersive sensory interactions interactive musical experiences. Touchme and Playtron are devices that transform human touch into midi notes. Work with any conductive material, vegetables, cats and humans. Sounds are generated by Playtronica’s web sampler or any other online midi synth. Filmed at the IDTechEx Show!

You can watch some musical sessions played using the Playtronica here, here and here.

ITRI shows OLED Lighting, Chess playing robot “Turk”


ITRI is the Industrial Technology Research Institute in Taiwan which is one of the world’s leading technology R&D institutions aiming to innovate a better future for society. ITRI shows their solution for controlling Flexible OLED lighting. OLED Lighting offers more natural and more vibrant lighting than conventional lighting. ITRI also shows their sensors which are for example used in shoe pads which generate electricity. ITRI’s Intelligent Vision Robot plays chess seeing all the chess pieces on the board and moving them around. I play a quick game of chess against the robot which sadly I had to concede to the Chess Playing Robot Turk because I didn’t have enough battery in my camera (I think).

Nintendo Switch Extension Dock by Via Labs Multifunction with Integrated Power Bank

Posted by – July 2, 2017

Via Labs shows their USB Hub and controller which is in the Nintendo Switch docking station and they show how they make similar hubs for other types of devices as well. The Nintendo Switch uses VLI’s Hub controller (VL210 USB 3.0 1x SS, 3x HS Hub controller) lasts 2.5-3 hours undocked when playing games. In order to extend the playing games time for better gaming experience, VLI has developed an intelligently exclusive turnkey as below:

All-In- One Technology Demonstrator
– Standard USB-C Power Bank: VP242 (USB-C Power Bank DRP Controller)
– USB PD Wall Adapter: VP300 (USB PD Wall Adapter)
– Switch Docking Station: VL212 (USB 3.1 Gen 1 PD Hub (1x SS, 3x HS))
– VP230/VP231 (TCPC for UFP/DFP)

HDMI 2.1, 4K120, 8K60 (up to 10K120 compressed), new 48Gbps cable, Dynamic HDR

Posted by – June 6, 2017

HDMI 2.1 supports 4K120 and 8K60 uncompressed over a new 48Gbps cable, even supporting up to 10K 120fps compressed. HDMI 2.1 also supports Dynamic HDR, eARC and Game Mode VVR. Dynamic HDR enables variable HDR on a scene-by-scene even frame-by-frame basis. eARC enables object-based 3D audio. Game Mode VRR features variable refresh rate, which enables a GPU to display the image at the moment it is rendered for more fluid and better detailed gameplay, reducing or eliminating lag, stutter, and frame tearing.

AUO shows Foldable AMOLED, Conformable Plastic LCD, Bezel-less displays and 240Hz Monitor


AU Optronics R&D Manager JJ Lih presents some of AUO’s latest displays such as their 5″ 1280×720 Foldable Touch AMOLED, 1.4″ and 1.2″ High Resolution True Circular small bezel AMOLED 454×454 for the Smartwatch industry, 5.5″ FHD Super Narrow Border 0.4mm LTPS LCD, 3.5″ 480×320 Plastic Flexible Conformable LCD to be available on the market within one year. 12.3″ FHD AMOLED for in-car Cluster, 12.3″ Free-form LTPS LCD for in-car Cluster. 9″ 1280×800 Curved LCD. 8.9″ Free-form LCD for Rear-view Mirror. 15.6″ QHD 120Hz LTPS LCD for Gaming. 13.3″ 4K Ultra-low Power LTPS LCD using lower 15hz frequency. 13.3″ 4K Ultra Narrow Border 1.5mm LTPS LCD. 15.6″ 4K Ultra Narrow Border 2mm LTPS LCD. AUO also shows their 240Hz World’s Highest Refresh Rate Gaming PC Monitor.

AMD RYZEN x86 CPU, AMD Vega GPU

Posted by – February 25, 2017

AMD RYZEN is being released in March 2017. The AMD Socket RYZEN brings higher x86 core count 8 Core/16 thread processors to the mainstream. AMD RYZEN promises a 40% gain in IPC over AMD Excavator. AMD Vega is AMD’s successor to AMD Polaris. AMD Vega is targeted towards high performance graphics applications such as 4K gaming.

3dRudder Foot Controlled Virtual Reality

Posted by – February 25, 2017

3drudder offers virtual reality controls that can be controlled using your feet. The device controls your characters movement without you having to move yourself. The device can be easily implemented in video games and can either emulate PC keyboard controls or joystick input. The price of the controller is $199.

Space Pirate Trainer on HTC Vive

Posted by – February 24, 2017
Category: Gaming, VR, Computex

Trying out Space Pirate Trainer on the HTC Vive at the Sandisk booth.

RiftCat does PC VR on $1 Cardboard VR

Posted by – February 8, 2017

RiftCat out of Poland is showing off VRidge which enables users to Play any PC VR game on a $1 Google Cardboard or on any Smartphone based VR headset. It works over Wi-Fi, by USB cable. It works with for example Steam VR, this is a cheap alternative to HTC Vive and Oculus Rift. They encode and decode the video game and VR content from the PC over to the Phone. They can even suggest a DIY infrared tracker, leapmotion, and other to also support head-tracking.

Interested parties can connect with RiftCat here: (please let them know you watched the video)
Maciej Matejczuk
RiftCat Business Development
m.matejczuk@riftcat.com
http://go.riftcat.com/1dollarpcvr