Marseille founder and CEO Amine Chabane shows and explains the Marseille mClassic which he claims Makes Every Video Game & Stream Better upscaling Retro Game Console's Graphics, Pixels and Gameplay. Successfully crowdfunded at over $800 thousand by over 800 backers at https://www.indiegogo.com/projects/mclassic-the-first-plug-play-graphics-processor#/ They claim to be able to enhance the quality onto 4K TVs when gaming using Nintendo Switch, Playstation 4, Xbox One, even upscaling the experience with retro consoles like the Nintendo Gamecube using the HDMI converter, it can do things such as Contextual sharpening & intelligent image focus, Image Sharpening using a balance of naturalness & sharpness, No Latency with a Lag time less than 1ms with all the processing above. Also made by chief designer OG Arabian Prince, Founding member of N.W.A., Rock and Roll Hall of Fame Rap Group.
At the HDMI Licensing Administrator, Inc (HDMI LA) booth at CES 2019, they talk about the latest with HDMI 2.1 where at CES 2019 several companies announced the first 8K products from Samsung, LG, Sony, TCL, Konka, featuring some or all of the HDMI 2.1 features, including the 48Gbit/s spec cables supporting up to 8K60 uncompressed. At their booth, the Microsoft team presents the Microsoft Xbox One X and Xbox One S which has some HDMI 2.1 gaming features supported with its firmware update such as HDMI VRR and Auto Low Latency Mode to be taken advantage of with TVs that support HDMI 2.1 features such as the 2018 Samsung TVs available in the retail market.
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HDMI 2.1 brings auto low latency mode (ALLM) and variable refresh rate (VRR) gaming here demonstrated on a Samsung QLED TV with a new firmware update to add that functionality support to the Microsoft Xbox One X. For more information about HDMI 2.1 features for gaming see my other video. That VRR functionality of HDMI 2.1 can be considered similar to dynamic refresh rate technologies like AMD’s FreeSync and NVIDIA’s G-Sync which are now popular for gamers buying new gaming PC monitors and new graphics cards, but the target market here for the HDMI 2.1 is also for gamers to be able to enjoy those features on the 4K TVs in the future. So expect upcoming 4K TVs to support it, if not it even being added to the firmware of existing 4K TVs on the market (like possibly as part of an evt firmware update for this Samsung QLED 4K TV), and here also updated with the firmware of gaming consoles like the Xbox One X.
Jensen Huang, Founder and CEO of Nvidia, Announces Jetson Xavier which I have filmed a separate interview about here, he does not launch the rumored GTX2080 or GTX1180 next-gen graphics cards yet, provides update on Max-Q thinner full GPU gaming laptops, talks DGX-2 supercomputer "The World's Largest GPU" (an update on the DGX which I filmed here) with 2 petaflops of performance in one node, 512GB frame buffer which has set 5 world records: fastest single chip, fastest single node, fastest at scale, fastest inference, and highest inference throughput.
Here I film at the UK launch of the Blade Shadow cloud PC gaming service, at the Meltdown London e-sports bar, where they have setup a bunch of Shadow PCs for cloud based gaming PC streaming service
here powering their League of Legends tournament. Blade Shadow is a French startup who I also interviewed at CES here they have now launched their service to cover the UK and they have also activated their West Coast USA server to serve customers in California. For about $35 per month you get remote access to "your own" Xeon gaming desktop with an Nvidia GTX1080 GPU, 12GB RAM, 256GB SSD running Windows 10 Pro.
HDMI 2.1 Specification Supports a Range of Features for Enhanced Gaming:
- Variable Refresh Rate (VRR) reduces or eliminates lag, stutter and frame tearing for more fluid and better detailed gameplay.
- Quick Media Switching (QMS) for movies and video eliminates the delay that can result in blank screens before content is displayed.
- Quick Frame Transport (QFT) reduces latency for smoother no-lag gaming, and real-time interactive virtual reality.
- Auto Low Latency Mode (ALLM) allows the ideal latency setting to automatically be set allowing for smooth, lag-free and uninterrupted viewing and interactivity.
French startup Blade presents their awesome Shadow cloud PC service at €30/month that streams a very powerful $2000 (equivalent) desktop PC hosted on their server powered by a high-end 8-threaded Intel Xeon server CPU with an Nvidia GTX1080 GPU, 12GB RAM, 256GB SSD (with harddrive/SSD storage expansion options available) running a full Windows 10 Pro desktop remotely in their server, using low-lag Internet technologies that they have developed, fast codecs (to have at least 15mbit/s Internet bandwidth available is recommended for a good experience), fast tricks that they have developed to make this all possible, to offer cloud gaming or high-end video-editing, 3D graphics rendering, audio processing, or anything else that might be useful to run on advanced PC hardware that you can think of, and you can then run that through client applications either running on their AMD APU based Shadow PC thin client that they offer to their subscribers (for a smooth up to 4K60 or 1080p144hz gaming experience), or you can run clients on a Chromebook, any Android phone, Android TV, Macbooks, any Windows machine, Linux, iPhone, iPad, their service runs on everything. Currently their service works well in France, initially it was just for French users who had Fiber to the home connections, but now it also runs smoothly onto any ADSL, Cable even LTE devices in France, the service is also supported in Belgium and a few other countries nearby France. Because for a good service, the user has to be within as few hops in the global backbone internet network as possible, to experience as little lag times as possible. Advanced professional gamers have tested this system and they have reported that they cannot feel any difference between the Shadow cloud gaming service and a local desktop gaming machine. The lag time are said to depend more on the speed of the PC monitor than of the internet back to their cloud server system. They are about to expand their offering to cover the whole of California as they are setting up a cloud server system right now in the Silicon Valley also. They plan to expand their services globally in the near future according to demand.
BeBop makes fabric sensors that are piezo-resistive, they showed off their latest product the Forte Wireless Glove that can sense finger movements and incorporates haptic feedback. Ideally used in VR applications, this glove can work for 15 hours on a single charge, it is a one size fits all model, very fast response up to 150 frames/second for gaming applications, unique haptic actuators embedded at each finger tip. BeBop also showed pressure sensing foot pads and hand tracking system both using their fabric sensor technology. The company has been shipping its sensors into musical instruments sold by its sister company KMI, one such example was the BopPad a musical drum pad that is in the market already. BeBop is silicon valley based startup, expecting to go into mass production this year.
Grant Likely has built a custom video-game arcade machine with colorful control buttons and mouse for using with classic arcade game emulators, all Open Source and Open Hardware, with the source code up on GitHub with some links up at http://www.secretlab.ca/archives/240 you can also watch his Arcade assembly time lapse video. Filmed at the Linaro Connect San Francisco 2017.