Gamma Scientific Near Eye Display Measurement system is a machine for measuring displays that go into VR headsets, heads up displays, Augmented Reality devices, smart glasses and the like. The device can precisely measure the quality of any display. They claim this system to be the first to offer high spatial resolution color and contrast measurements for near eye displays, addressing the unique testing requirements to point in different directions to various areas in the virtual Image Field of view with the axis of rotation for the measurement optics in the eyebox area. Filmed at the I-Zone startups and New Tech Demos area at the SID Display Week.
Category: Smart Glass
LLvision smartglasses are smart glasses that use OLED display technology and feature a 20 degree field of view. Smartglasses are often used for enhanced or augmented reality such as games of information of nearby businesses. Filmed at the I-Zone of the SID Display Week.
eMagin Corporation is the first and leading manufacturer of the world’s brightest active matrix OLED-on-silicon microdisplays. eMagin serves a variety of industries and has developed OLED microdisplay technology that enables next generation Consumer VR HMDs, First Responder applications including search and rescue and firefighting, Commercial products including medical imaging devices and Military products supporting ground soldiers, 3D simulation and training, aviation, etc. eMagin was founded in 1996 and has been a leader in advancing OLED microdisplay technology. Their latest breakthroughs include; 2K x 2K microdisplay first demonstrated in 2015 and Direct Patterned Displays with brightness exceeding 4000 nits. Filmed at the SID Display Week.
Corning Precision Glass TGV semiconductor packaging to enable revolutionary PCB designs, more compact, cheaper
Corning Precision Glass Solutions shows high precision wafer and panel format glass-based-solutions, enabling higher speeds, lower form factors and enhanced optical performance in a variety of applications. Corning suggests that their Glass can provide many opportunities for advanced packaging. The most obvious advantage is given by the material properties. As an insulator, glass has low electrical loss, particularly at high frequencies. The relatively high stiffness and ability to adjust the coefficient of thermal expansion gives advantages to manage warp in glass core substrates and bonded stacks for both through glass vias (TGV) and carrier applications. Glass also gives advantages for developing cost effective solutions. Glass forming processes allow the potential to form both in panel format as well as at thicknesses as low as 100 um, giving opportunities to optimize or eliminate current manufacturing methods.
At their SID Display Week 2017 booth, Corning also showcases some of their other technologies related to their Corning Glass for the display industry, including Corning Gorilla Glass 5 for improved drop performance for phones, Vibrant Corning Gorilla Glass for printing vibrate images on glass for decorative use, Corning Gorilla Glass for the Automotive market, that they claim is tougher than plastic, enabling high touch sensitivity and that can be cold formed into complex 3D shapes to enable the upcoming comformed display for automotive market. Corning Lotus NXT Glass enables conformed Smartphones like the Samsung Galaxy S8/S8+ with edge conformed displays, higher resolutions, more brithness, better energy efficiency, and more innovative designs for smartphones with high performance backplane LTPS-LCD and LTPS-OLED.
BOE from Beijing China shows their flexible OLED, plastic displays, which will be used for the foldable and flexible bezel-less smart phones of the future. BOE also shows their 5″ AMQLED Active Quantum-dot Light Emitting Diode display. 3.5″ 4320×4800 ultra high pixel density VR/AR display. BOE iGallery 37″ 8K LCD with 325dpi 100% high color gamut. MLOC and metal-mesh active pen touch technology also with force touch. 5.7″ 4K lower power display. Eye-care display with less blue light. 5.5″ QHD 3D with eye tracking. 13.3″ FHD privacy display. 18.4″ 4K display with 110% Adobe color gamut. 9.6″ HD automotive dual view. 15.6″ Curved plastic display for automotive. 27″ 8K display. Filmed at the SID Display Week.
Google is Enabling rich and immersive experiences in virtual and augmented reality, presented by Clay Bavor (at Google since 2005), Google Vice President of Virtual Reality where Google works to create an efficient and scalable software platform for rich VR and AR services to be powered by high performance, power-efficient ARM CPUs, GPUs, sensors, and where Google is also working with the Display insutry to bring amazing new ultra high resolution VR and AR displays to the market. As you can see in this video of the keynote, at the SID Display Week, Google announced they are working with Sharp to create ultra-high resolution LCD displays for VR optimized for very low lag time. Google also works to create 20megapixel per eye prototype VR and AR displays, amounting to 2.5x 4K resolution per eye. And Google is working with ARM and other companies to bring foveated rendering technology to not require the 100-150Gbit/s bandwith for VR and AR content once the microdisplays have such high resolution, this method involves using a camera to track where the eye is focusing and render a very high resolution of exactly what you’re looking at while keeping the resolution and detail lower for where you are not looking at directly, and doing all that accurately with minimal lag time.
Flex (formerly known as Flextronics) is the world’s second largest global electronics manufacturing services (EMS), original design manufacturer (ODM) company by revenue, after Foxconn to original equipment manufacturers (OEMs). Headquartered in Singapore and has manufacturing operations in over 40 countries, totaling approximately 200,000 employees.
Think Silicon NEMA GPU Series and NEMA dc are claimed to be the world’s smallest 2D/2.5D/3D GPU and display controller. They have been specifically designed for area constrained wearable devices, embedded systems and IoT platforms where power consumption and battery life is crucial while still maintaining vibrant graphics and fluid smartphone performance-like user interface performance. The NEMA GPU Series is what Think Silicon claims to be the only GPU which works with SoCs sporting a 32-bit MCU such as the ARM Cortex-M by utilizing the MCU by just 3-4%. Think Silicon’s GPU for Embedded silicon footprint can be of 0.1mm2 @ 28nm, has leakage power GPU consumption of 0.07mW. Implementing Think Silicon’s patented compression technologies (TSFBc and TSTXc) limits memory power consumption to just 0.03mW (in DDR-less systems). With Think Silicon’s proprietary graphics API NEMA|GFX and the GUI Developer Toolkit NEMA|GUI, developers can use these tools provided by Think Silicon to create their individual Graphical User Interface in a fraction of time. Tools and the GPU Bitstream (NEMA|Bits) are available for free to download at http://think-silicon.com
Allwinner launches their new Allwinner VR9 Octa-core ARM Cortex-A53 with Mali-T760 GPU for higher performance All-in-one VR. 6K VR can render about 6000×3000, thus upcoming VR displays with something around 3000×3000 for each eye. Then Allwinner A63 is Allwinner’s new Quad-core 64bit ARM Cortex-A53 with Mali-T760MP2 GPU with support for 2K displays, on a lower power consuming 28nm process, for longer battery life, to come to the marketing within the next 1-2 months from now. At the Allwinner booth is the Seegene.com Allwinner H8 Octa-core ARM Cortex-A7 powered Augmented Reality headset with dual 1280×800 OLED micro-displays reflected through a prism for sale for about $1000. Allwinner also shows some of their latest tablets, kids tablets, AI speakers with Amazon Alexa API support, baby monitoring tablet and camera, panning camera tablet, A64 Powered Tablets and 2-in-1 with Android 7.0 GMS tested. The Aikun Morphus X300 having features like the Nintendo Switch but having been released a while before Nintendo. POS machines, the new Allwinner Y10 quad-core ARM Cortex-A53 for interactive connected photo frames with gesture control support. All-in-one VR. A64 development board by Occocci, LTE connected solutions with Qualcomm, and solutions for the Smart Assistant Speakers market.
The Avegant Glyph is a VR headset with a 720p DLP resolution display in each eye. The Avegant Glyph offers cinematic experience similar to a real movie theater. The displays use DLP technology to project an image onto your eye for the best viewing experience. The Glyph works over HDMI with supported devices. There is a built headset for sound. The price is 549€.
Vuzix AR3000 are the coolest Smart Glasses I have yet seen, with an awesome see-through waveguide technology with dual ultra-slim “Cobra” 0.2″ WVGA DLP display engines, using projection through a prism, AR3000 runs Android on a Quad-core Marvell ARM processor, touch pad, noise canceling mics, and two HD cameras with one for gesture support. The wearer will be able to reach out and manipulate virtual 3D objects overlaid in the real world. Ultimately positional information will be captured to allow 3D objects to effectively behave and interact with real-world objects. AR3000 has Wi-Fi and Bluetooth to connect and interact through the cloud or the smartphone, tablets and PCs. Battery life ranges from 1.5 to 2.5 hours but can easily be tethered to any USB Powerbank to extend the battery life indefinitely. Vuzix would like to be able to ship this in a volume that can bring the price below $500.
ODG stands for Osterhout Design Group. ODG is a German producer of Virtual Reality glasses aimed primarily at enterprise with models for consumers and prosumers. ODG VR headsets are much smaller than normal VR headsets. The R8 headset features a 40 degree field of view and a 720p display for $1000. The R9 headset features a 50 degree field of view and a 1080p display for $1700. The R9 also features a front facing camera for augmented reality. The R9 features a MIPI port for different sensors. Both headsets feature a Snapdragon 835 processor and run on Android 7.0.
Vufine+ is a high definition wearable display in the form of Smart Glass that integrates with your smartphone or to any other device that can output to HDMI. It’s using a 720p LCOS microdisplay with up to 90min battery life. They raised $200 thousand on Kickstarter and they have already shipped to their initial 2000+ backers on Kickstarter.
Here’s a booth tour at the Qualcomm CES 2017 Booth, showing some of the features that Qualcomm is introducing with their 10nm Snapdragon 835 processor, the first processor to use the “Built on Cortex” technology ARM License. Qualcomm’s 10nm Kryo 280 might be built (my speculation) on quad ARM Cortex-A73 and quad ARM Cortex-A53, but customized by Qualcomm with their own design features on top, or throughout, including also Qualcomm’s own memory controllers and Qualcomm’s new X16 Gigabit LTE Baseband system. Qualcomm X16 Baseband supports up to Gigabit 1000mbit/s download speed and 150Mbps upload speed. It can function over a mix of licensed and unlicensed carrier spectrum. At the Qualcomm booth, this video also shows off some of the other awesome features that Qualcomm is making available with Snapdragon 835, includingn HDR10 4K60p HDMI 2.1a support and potentially HDR ready displays for smartphones to come, Project Tango and similar depth sensing for 6-degrees of freedom VR experiences merging the virtual world with the real world, turning VR into AR. Some other new multimedia features include live real-time stitching of 360 video at 4K 60 frames per second (possibly encoding with H265) which could enable the most advanced 360 video recording, also possibly recording 360 audio. Then combining 3 microphones to design directional audio recording similar to a shotgun microphone, improving the electronic image stabilization functionality (now to version 3.0) and deep neural networks run on the device for integrating advanced computer vision in the smartphone.
This wearable features a piece of glass that allows for a 800x480px display for visual information from the Android v5.1 interface. The wearable comes in B2B and B2C versions costing US$480 and US$639 respectively. Demonstrated is the consumer model that features a capacitive touchpad on the body that allows UI control and recognizes taps. Battery life is rated at 2-4 hours of moderate to heavy usage and over 4 hours of light usage. There’s an 8MP camera, 32GB of storage, and a microphone integrated for voice commands.
Epson Movierio Pro is a combination of sensors and cameras to provide a VR-like experience. The Moverio is meant for industrial settings where information about their work could be displayed on the screen in real time. Marketed as a “smart headset”, Moverie Pro resembles Google Glass a lot but is a lot more limited in scope. It uses Android and has a battery life of 4 hours.
The Epson Movierio here is demonstrated through its applications; we see the use of the glasses in instantly producing translations of the words that are spoken to it. The headset is also capable of introducing depth to images like with augmented reality (AR) solutions.
Spardar Shenzhen shows their Wi-Fi direct streaming video-glasses, 40 grams, with 1 hour battery life, can store the video on MicroSD or stream it through your smartphone to the cloud. Mass production is starting now.
Microsoft is trying to launch “the next generation” of Windows as a Holographic world, augmenting the world we already know, with computer graphics, using their system for headmounted holographic lenses, with the Hololens that also has sensors to measure distance of things in front of you, and in a specific area of your field of view it can try to position augmented graphics on top of your environment. Now Microsoft invites hardware partners in Taiwan, in Asia and in the world, to sign up with them to develop mass market Hololens based devices, hopefully to be sold at below the $3000 cost of the Microsoft Hololens development kit.