VESA Thunderbolt 5 / USB4 v2 DP Tunneling at 120 Gbps: Single-Cable Dual 5K 165Hz Bandwidth

Posted by – January 17, 2026
Category: Exclusive videos

VESA walks through two real-world PC display pipelines that push modern interconnect limits: DisplayPort tunneling over USB4 v2 (aligned with Thunderbolt 5 behavior) and native DisplayPort 2.1 UHBR20 Multi-Stream Transport. The through-line is certification-grade thinking: link training, bandwidth allocation, DSC behavior, and the practical “does it stay stable when you unplug, re-route, and re-daisy-chain” edge. https://www.vesa.org/

The first setup, filmed at CES Las Vegas 2026, is a single-cable “wide + fast” scenario: a Gigabyte Thunderbolt 5 add-in card takes multiple DisplayPort inputs and tunnels two DP streams over one USB4 v2 output into a Kensington Thunderbolt dock. From there, two 5120×2160 5K panels run at 165 Hz, effectively demonstrating a dual-5K high-refresh desktop over one cable, with video traffic prioritized and kept coherent by the tunneling stack there.

A key detail is USB4 v2 asymmetric mode: instead of the usual 2-lane up / 2-lane down, the link can shift to 3 lanes downstream (up to 120 Gbps) and 1 lane upstream (up to 40/60 Gbps depending on implementation). That’s what enables enough downstream headroom for multiple high-rate DP streams, and it pairs well with Display Stream Compression (DSC) on the panels to stretch effective payload without changing the physical lane rate.

The second demo switches to native DisplayPort 2.1 UHBR20 with MST daisy-chaining: an NVIDIA RTX 5090 drives three 32-inch Gigabyte AORUS FO32U2 Pro 4K HDR monitors from a single UHBR20 output, using each monitor’s DP in/out MST hub to forward streams down the chain. The visible target is 3840×2160 at 120 Hz across the chain (even if each monitor can do higher), highlighting the real constraint: GPU port policy and bandwidth budgeting per output, not just cable capability here.

VESA also frames why MST compliance work matters: topology changes, stream re-enumeration, and hub routing are where users feel pain, so more exhaustive test coverage aims to make daisy-chained setups behave predictably across many permutations. In theory MST can scale to large fan-out counts, but the demo keeps it grounded in what’s achievable today for multi-monitor gaming, simulation, and high-density workstation layouts too.

I’m publishing about 100+ videos from CES 2026, I upload about 4 videos per day at 5AM/11AM/5PM/11PM CET/EST. Check out all my CES 2026 videos in my playlist here: https://www.youtube.com/playlist?list=PL7xXqJFxvYvjaMwKMgLb6ja_yZuano19e

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source https://www.youtube.com/watch?v=hizvFMf72Ao