GPD’s CES lineup this year revolves around a clear idea: treat a handheld like a real PC, then solve the power and thermals so it can actually run modern AAA workloads. The WIN 5 demo centers on AMD’s Ryzen AI Max+ 395 (Strix Halo) paired with Radeon 8060S-class integrated graphics, pushing performance that normally lives in thicker laptops, but in a controller-first form factor. https://www.gpd.hk/
What makes the WIN 5 architecture interesting is the power system: instead of hiding a large pack inside the chassis, GPD uses a detachable external battery module (around 80Wh) that can be swapped and even “stacked” in practice by carrying spares. For peak load it can run from a high-power DC adapter, while USB-C PD (the booth mentioned up to 100W) is a more universal way to top up from a large power bank when you’re away from an outlet, keeping sustained clocks realistic without turning the device into a hot brick of silicon power.
On the productivity side, the Pocket 4 keeps GPD’s tiny-laptop identity alive with a rotating display that flips into a tablet-like posture, plus a spec sheet that’s closer to an ultrabook than a novelty. Configurations around AMD Ryzen AI 9 HX 370 (Strix Point) and Radeon 890M iGPU, LPDDR5x memory, PCIe NVMe storage, and USB4/Thunderbolt-class I/O are designed for “real work” in a jacket pocket, and the modular bay concept (often used for things like RS-232, KVM, or LTE modules) is the kind of niche engineering that still matters in field deployments there.
The smaller machines in the interview also show how GPD segments x86: an Intel N300-class unit aimed at light productivity and admin tasks, and a rugged MicroPC-style device focused on ports and practicality rather than raw GPU throughput. This was filmed at CES Las Vegas 2026, and the conversation is a good snapshot of how handheld PCs are converging with mini laptops: same Windows/Linux stack, same driver and firmware concerns, just tighter constraints on power density and cooling trade.
GPD also draws a line around platform choices: today it’s Intel and AMD only, mainly because game compatibility and tooling are still easiest on x86. They do acknowledge the ARM angle if Valve’s Linux/Steam ecosystem keeps moving that direction, but the underlying message is pragmatic: follow the software library, then adapt the hardware. For viewers, that makes this less about one gadget and more about the roadmap for portable compute that can game, compile, and travel light on the same road.
I’m publishing about 100+ videos from CES 2026, I upload about 4 videos per day at 5AM/11AM/5PM/11PM CET/EST. Check out all my CES 2026 videos in my playlist here: https://www.youtube.com/playlist?list=PL7xXqJFxvYvjaMwKMgLb6ja_yZuano19e
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