This is awesome. Check out this sunlight readable Android phone with a 1-week battery life (not 1-month as said in the video). It's E Ink! E Ink Android smartphone prototype! As you can see in my half-hour long interview with E Ink at IFA last month, E Ink is preparing their smartphone-sized plastics based unbreakable screens to be used on the back of smartphones. Here's an awesome-looking sub-100gr (maybe it's only 70 grams! I'm getting a weight confirmation imminently, check back) E Ink smartphone. Check it out, the UI is usable on this E Ink phone even though the Android UI used is optimized for LCD, it doesn't take much for Google and others to re-optimize Android for E Ink use! Something to do with requiring the least possible UI refreshes to add/change on-screen info. The battery life is roughly ONE WEEK not one month as is said at the end of the video. I guess it depends how much you refresh infos, load data and make phone calls with it, though the screen basically always stays on, potentially always displaying relevant info all the time. It's running on an ARM Cortex-A5 processor, maybe the Qualcomm MSM7227A, to be confirmed.
Check this out. You can have a bluetooth headset in your sunglasses now, just pull down the earpiece from the side of the glasses to your ear when you receive a call and that the glasses vibrate. Anole also makes an encrypted Bluetooth USB stick storage device, it only activates your secure encrypted USB storage once you approach your USB stick with your Bluetooth smartphone and authorize the access to the data.
The Nintendo games are the best in the world. That is why I'm most excited about playing those on the Archos Gamepad and it's awesome that most games seem smooth. Although I think the N64 game emulation on Android is still a work in progress. Here I show a bit of Super Mario 64, Wave Race, Wipeout 64, Diddy Kong Racing and also showing that Archos's button mapping works fine for Angry Birds.
Texas Instrument's pico projector technology is about to reach into my and more smartphones and tablets, here demonstrated by SCT integrated into an MT6577 smartphone. The price of the DLP pico projector module ads about $50 to 60 to the bill of materials of the smartphone. Battery consumption can possibly be decent depending on the brightness of the lumen output, perhaps not using much more power than the backlight of the same phone.
Here's how you can include the ARM Powered computer/set-top-box right inside the webcam and sell it for $80 all inclusive. Thus this include Skype HD video-calls, Video-chat, if bandwidth is sufficient this device may support smooth 720p 2-way video-conferencing, and it can process all other smart TV and desktop functionality.
Playing videogames is the top activity that consumers do on tablets. So Archos is releasing this awesome thin, light and very well prices $149 Archos Gamepad. It's got a 7" 1024x600 capacitive touch screen but more importantly for gaming, it's got game controller buttons on each side of the screen. This device runs on the Rockchip RK3066 dual-core ARM Cortex-A9 processor with the quad-core Mali-400MP4 GPU. Thus gameplay support is quite decent, especially considering the $149 retail price of this device. Archos software engineers implement a very innovative mapping software layer solution on top of Android, to map the hardware controls to touch-screen input. Thus a large portion of existing touch-screen optimized games are thus very well playable like this. As a transition until all Android games become fully optimized for normal gamepad input. Not only as portable Android gameplayers come with buttons, but for the Android home consoles, HDMI sticks, Set-top-boxes, Google TV and more, all suggesting that Android is about to become by far the biggest video games platform in the world. In this video, I showcase one N64 emulator that I could find on the Google Play Store, though N64 and Dreamcast emulation is still a work in progress, as many more consumers start getting access to these types of Android gaming devices, hopefully it'll encourage more game developers to improve emulators and new games support on the platform. There isn't specifically need for game developers to specifically target the RK3066 and this device, since as I understand a lot of the hardware acceleration happens through standards based Open GL ES 2.0, but for sure as more gamers and developers start using these devices, the optimization level of gaming can reach perfection, or at least a very satisfactory and impressive level at that price.